I design products.
Sometimes I ship them myself too.
5+ years of design experience with a focus on startups.
From research to production. I work at the intersection of design, systems and AI - where most designers usually hand off the baton.

Available for full-time positions
Maria Shor
Designer who codes
(and codes who designs, occasionally)
My work history
VALVUR AI
Head of Design
2025 - present
MultiPlatforms (ex-FoundersDAO)
Head of Design
2024 - 2026
FoundersDAO
Product Designer → Lead Designer
2022 -2024
Contented
Design Mentor (part-time)
2021 - 2025
Freelance
Product Designer (startup clients)
2020-2023
Show all
I call myself a full-stack designer. Not because it's trendy, but because I haven't found a better word. I'm equally comfortable in FigJam doing research, in Figma building component systems, and in Claude Code when a prototype is faster to write than to draw.Past few years - startups of different sizes and velocities. Learned to ship fast, not break what works, and explain to investors why onboarding matters more than the new feature.
Currently Head of Design at Valvur AI - building a children's cybersecurity ecosystem and an internal platform the whole team uses every single day.
Three
superpowers:
What I'm actually good at
The rest is in the projects
End-to-end product design
I take a task from "we have a problem" to "it's live".
Research, architecture, UI, iterations. I don't just hand off mockups and disappear.
Example: built and shipped a 10-module internal platform as the sole designer.
Full research cycles
Information architecture
Multi-surface design
Delivery-focused
AI-first systems
I design systems where AI works invisibly - users don't think about prompts, things just work.
Human-in-the-loop, trust calibration, control without friction.
Example: AI content pipeline that generates, reviews, and publishes posts across platforms
AI-enforced design system
Live prototypes & MVPs
Content & data pipelines
Designing for AI and with it
Systems over screens
Information architecture, state machines, multi-module platforms, design systems.
When the product is complex, make it feel simple.
Complex products
Atomic design down to code
Simple interfaces
Multi-module architecture
And lots of other powers (some of them pretty super)
Figma
Claude
ChatGPT/Codex
Adobe AE
Framer
GitHub
Adobe CC
Miro
Jitter
Protopie
Maze
Lottie
n8n
01
Where are you based and how do you work?
Currently in Budapest, moving to Valencia in October. Open to remote worldwide, hybrid or on-site in Valencia. No visa sponsorship needed within the EU (except Spain).
02
Do you actually write code?
Yes, with a caveat. I write code, I prototype in code, I build MVPs that run with real users. I use AI to move faster and I have a system to keep it clean. I'm not a senior engineer with ten years of experience. But I can get your first testable prototype live in weeks, not quarters.
03
How do you handle shifting requirements?
First question I ask: why are we changing this?
If the answer is "we don't know what we're building yet" - we go back to basics. Brainstorm, define, then start again properly.
If the answer is "we learned something new from users" - that's not a problem,
that's the job. Startups pivot. I'm built for that.
04
Can you be the only designer on the team?
I've done it multiple times. I can cover research, architecture, UI, design system, prototyping and MVP development without dropping any of them. I've also managed teams of up to four designers and mentored fifteen student designers, so when the team grows, I know how to build structure around it.
05
Do you work across multiple products at once?
Yes, and I have. A children's cybersecurity app and an internal team platform at the same time, for example. Different audiences, different design languages, same designer.




